Hammerer - high damage spread, bonus to critical damage.Slower projectiles allow easier energy shield penetration.Special damage types and on-hit effects.Uses energy rather than ammunition (charged from batteries).Very high impact speed, bad against energy shields.Increased precision compared to firearms.Lower damage potential than an average firearm of the same quality.Ignores up to 40% Evasion at close range: 40% up to 0.5 tile away from enemy, dropping linearly to 0% at 3 tiles away.No melee penalty (enemies in melee range do not reduce your precision).No moving penalty (can move and shoot without precision penalty).AP cost and damage vary greatly with caliber.Light weapon (dexterity reduces AP cost).Only firearm with no skill requirement (any character can be fairly efficient with it).